Oct 112014
 

It has certainly been a while since the last post here. Looking back over the past year, I haven’t had that much time, which is understandable given the events.

At first I was with Unity Technologies, working on rebooting their UI system which was meant to be a successor for NGUI, then after I parted ways with them I was too busy with NGUI — getting it into shape, doing support, all that… And yet, somehow toward the end there I managed to return to Windward — the first game that started it all — from my venture onto the Asset Store to the development of NGUI itself.

With fresh energy driving me forward I was able to restart the project pretty much from scratch, keeping only the music and the 3D models (the latter of which I had to partially re-do, but that’s not important). Now, not even 2.5 months later Windward has been released for Steam Early Access to get the player’s feedback on the new game.

Compared to the Windward from 2012 it’s a completely different beast. Gone are the skirmish maps, replaced with large, procedurally generated worlds. Gone are the healing cannonballs and all the abilities, replaced with new mechanics and talents. The progression was changed, adding questing and trading to the mix. The game itself was redone to use TNet instead of Unity networking, which not only stabilized the multiplayer but also added the ability to save the game for free (just how TNet works!).

All in all, it has been a hectic, furious two months of development — and I enjoyed every minute of it. And now, with roughly a month to go until the full release I’m now focusing on gathering player feedback and incorporating their desired changes into the game.

Starlink

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Apr 092013
 

Starlink is a Sci-Fi real-time strategy game designed for handheld devices (ideally tablets). Play by yourself against challenging AI, cooperatively with up to 5 of your friends, or even competitively against them — whether on the same device or on multiple (over WiFi or Internet). Continue reading »

Dec 102012
 

Almost exactly a year ago I decided to make a game and wrote a UI system for it, releasing it on the Asset Store almost as an afterthought. You may know this system as NGUI — it turned out to be fairly popular. People liked its simplicity, design, and well-commented, elegant code.

Although NGUI has halted the game’s development for a short while, I did persevere, and six months ago I started working on adding multi-player functionality to that game. I tried out 3 of the top solutions, but ultimately was not happy with either. I ended up just sticking with one of them due to time constraints, but never stopped wishing that I could write my own, applying all that I’ve learned from my development of NGUI — the simplicity, power, flexibility, and well-thought out, open code.

A few weeks ago I decided to do just that and started on a new project, called Tasharen Networking Framework, or “TNet” for short. This project is now ready to be released.

Read More: http://www.tasharen.com/forum/index.php?topic=2513.0

Oct 142012
 

I figured, what’s the best way to celebrate the release of Windward on Desura? Give away free keys, of course! You can use them to unlock everything on your account, or give to a friend.

What has been your most favorite moment in Windward? Downing a score of enemies and narrowly missing death? Running with the supplies right past the enemy’s blockade? Expertly dodging someone’s fire in a 1 on 1, coming out victorious? Tell us, and the top 3 stories will win a free copy of the game! (limit one per person just to be fair)

Bonus points for telling it as a story from your captain’s perspective. :)

Not sure what Windward is? Click here.

Sep 122012
 

I’ve been spending all my time on the forums, and have seemingly all but neglected the front page for the past 6 months. So what has happened since then? Well, let’s see…

NGUI continues to be fairly popular, and has participated in the Asset Store Madness twice now (with the current latest madness happening right now). It’s currently holding #1 spots on both the top grossing and the most popular lists. More importantly though, the developers around the globe seem to be enjoying using it, and that is what’s truly important to me. With Unity’s own upcoming GUI solution still being in a fairly rough development stage, many of you guys seem to choose to go with what NGUI has to offer — and this inspires me to keep at it, to make small changes and improvements based on your feedback.

On the other side of the fence there is Windward — the “short 3-month project” that has been in-development for — what? 7 months now? It has been eating a pretty significant chunk of my time for a while now, and will likely continue to do so until the end of this month. October 1st is the “polished beta” release date, and I aim to make it! After all, a person can only take so many months of 100+ hour development weeks…

But on the bright side it’s really coming along well. It’s fun, it has a small but active community hosting multi-player games, and it gets new content on a daily basis. It even has a pair of locked ships for players to obtain for extra flair (and of course — power). It will soon be available via Desura, and is also currently trying to get noticed on Steam Greenlight, for what it’s worth. So if you want to help out, give it a vote. :)