// load label object
var newItem = Instantiate(productLabelObject, this.transform.position, this.transform.rotation) as GameObject;
newItem.transform.parent = productCodeList.transform;
newItem.transform.localScale = Vector3.one;
// load quantity object
var newItem2 = Instantiate(productTextObject, this.transform.position, this.transform.rotation) as GameObject;
newItem2.transform.parent = quantityList.transform;
newItem2.transform.localScale = Vector3.one;
// load price object
var newItem3 = Instantiate(productTextObject, this.transform.position, this.transform.rotation) as GameObject;
newItem3.transform.parent = priceList.transform;
newItem3.transform.localScale = Vector3.one;
// set text of label object
UILabel labelScript = newItem.GetComponent<UILabel>();
labelScript.text = orderArray[0, yT];
// set text of quantity object ([2])
UIInput inputScript = newItem2.GetComponent<UIInput>();
inputScript.value = orderArray[2, yT];
// set text of price object ([2])
UIInput inputScript2 = newItem3.GetComponent<UIInput>();
inputScript2.value = orderArray[1, yT];