public Font trueTypeFont
{
get
{
//FIX set an alternative font for each languages that require it - Lotti
#if !UNITY_EDITOR
if (Translate.alternativeFontLanguages.Contains(Localization.language)
&& mTrueTypeFont != Translate.alternativeFont) {
trueTypeFont = Translate.alternativeFont;
}
#endif
//ENDFIX
if (mTrueTypeFont != null) return mTrueTypeFont;
return (mFont != null ? mFont.dynamicFont : null);
}
set
{