Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: kLy on July 02, 2014, 08:30:43 AM
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Seems like this behaviour is wrong. If you're going from 5˚ to 355˚ it should be a difference of 10˚, not 350˚ as it is now, causing the objects to swivel around frantically.
TweenRotation.cs should use LerpAngle instead of Lerp for lines 38-40
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The way it is now is intentional, otherwise there would be no way to do a full 360 rotation.
In your example, I'd set 5 and -5 instead.