void Start() {
_texture = GetComponent<UITexture>();
_texture.mainTexture = (Texture)Resources.Load("images/Logo") as Texture;
_texture.MakePixelPerfect();
StartCoroutine(DownloadImage());
}
IEnumerator DownloadImage() {
yield return www;
_texture.mainTexture = www.texture;
_texture.MakePixelPerfect();
gameObject.AddComponent<BoxCollider>();
gameObject
.transform.localScale = new Vector3
(534,
388,
1); }