public override void OnFill (BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
{
// NGUI-code
if (QualitySettings.activeColorSpace == ColorSpace.Linear)
{
col.r = Mathf.Pow(col.r, 2.2f);
col.g = Mathf.Pow(col.g, 2.2f);
col.b = Mathf.Pow(col.b, 2.2f);
}
NGUIText.tint = col;