Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: bodosaher on July 26, 2014, 07:11:25 AM
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So I have a set of UI-Sprites who are set to one different sprite and on level start I change those sprites to a different one from the atlas but some of them appear half transparent for no reason ever and in the color section the alpha is normal, So why are they transparent even though the alpha haven't changed?
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Assuming you don't have some semi-transparent widget or panel on the parent object of that sprite, there is no reason for this to happen in NGUI.
All alpha is cumulative, so check your hierarchy.
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$10 says a parent has its alpha set lower than 1.
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They all share the same parent ???
And yes there is no reason for NGUI to do that, Its very weird. I assign about 30 sprites on start and about 5 random ones of those get the problem. (Everytime the wrong ones change)
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Make sure you only have 1 widget per game object. If you can't figure it out, you can submit a repro case for me to have a look at -- support at tasharen.com.
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What is a repro case? And I cant find any support link on tasharen.com.
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Repro case is a reproducible project for me to look at. I'm saying if you have no more than 1 widget per game object and can't figure out why this is happening, you can submit a project for me to look at via email to support at tasharen.com.
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(The "at" is a @)