Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Codewalker on July 28, 2014, 08:36:18 AM
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I have a strange problem using NGUI. My SceneView shows a different result than the GameView. I attached a screenshot, showing a ScollBar with a button on top and bottom. In the scene view, they connect fairly nice, but in the GameView, the sprite for the ScrollBar is too short. The effect disappears, when I zoom closer into the GUI or change my Atlas texture's filter mode to Bilinear or Trilinear. However, I need to make a pixelperfect UI using slices sprites with very thin borders. Therefore, I need to change my Atlas to be point filtered instead (which gets overwritten each time I change the Atlas. Would also be awesome to be able to set it in the Atlas Maker).
I have a second problem that may have the same cause. I have a dynamic list of WarpPoints that are displayed using a UIGrid. They are also not on the same position in the SceneView and the GameView which makes the UIDesign a painful process.
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Point filter works that way when you have different zoom levels. Notice that you're closer to the UI in the scene view, so it's scaled up ever so slightly. Point filtering is pretty shit when it goes off pixel perfect.