...
bool shift = ((ev.modifiers & EventModifiers.Shift) != 0);
+ #if UNITY_STANDALONE_WIN
+ if ( (ev.modifiers & EventModifiers.Alt) != 0 && (ev.modifiers & EventModifiers.Control) != 0 )
+ ctrl = false;
+ #endif
+
switch (ev.keyCode)
{
case KeyCode.Backspace:
...