using UnityEngine;
[ExecuteInEditor]
[RequireComponent
(typeof(UI2DSprite
))] public class Sprite2DAnimator : MonoBehaviour
{
public UnityEngine.Sprite sprite;
UI2DSprite mSprite;
void Awake () { mSprite = GetComponent<UI2DSprite>(); }
void Update () { mSprite.sprite2D = sprite; }
}