void Start ()
{
if (eventType != EventType.World_3D && cachedCamera.transparencySortMode != TransparencySortMode.Orthographic)
cachedCamera.transparencySortMode = TransparencySortMode.Orthographic;
if (Application.isPlaying)
{
if (fallThrough == null) fallThrough = gameObject;
cachedCamera.eventMask = 0;
}
if (handlesEvents) NGUIDebug.debugRaycast = debug;
}