Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: vikti on August 26, 2014, 10:21:42 AM
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Hello,
I want to create some assets based on Google's material design specs.
I would like to recreate the material response (http://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-responsive-interaction-examples) behavior on a touch event. It is simply a round colored shape scaling to reach the maximum size of a sprite.
I am stuck on a little thing. I can't create a round shape in Unity !
So is there a way with little performance footprint to generate a a round vector shape with NGUI ?
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NGUI doesn't do vectors at all, so I'm not sure if I understood your question correctly. Just create a round shape in photoshop, save it as a texture, then use it either as is or by adding it to an atlas.
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Yep, it is what I done and it works, but I wonder if it is as efficient as a vector shape.