[AddComponentMenu("NGUI/Interaction/Event Trigger")]
public class UIEventTrigger : MonoBehaviour
{
...
public List
<EventDelegate
> onDrag
= new List
<EventDelegate
>(); ...
void OnDrag (Vector2 delta)
{
if (current != null) return;
current = this;
EventDelegate.Execute(onDrag);
current = null;
}