public class assignSpriteTest : MonoBehaviour {
public UI2DSprite my2DSprite;
public UnityEngine.Sprite newSprite;
public void OnClick ()
{
Debug.Log ("my2DSprite.sprite2D.name= " + my2DSprite.sprite2D.name);
my2DSprite.sprite2D = newSprite;
Debug.Log ("my2DSprite.sprite2D.name= " + my2DSprite.sprite2D.name);
}
}