Assets/GUI/Scripts/GUILevelCreator.cs(80,49): error CS1061: Type `UICamera.MouseOrTouch' does not contain a definition for `collider' and no extension method `collider' of type `UICamera.MouseOrTouch' could be found (are you missing a using directive or an assembly reference?)
Inside your event functions you can always figure out who sent the event (UICamera.currentCamera), RaycastHit that resulted in this event (UICamera.lastHit), as well as the on-screen position of the touch or mouse (UICamera.lastTouchPosition). You can also determine the ID of the touch event (UICamera.currentTouchID), which is ‘-1′ for the left mouse button, ‘-2′ for right, and ‘-3′ for middle.