using UnityEngine;
using TNet;
public class ShipAnimations : TNBehaviour
{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (tno.isMine)
{
if (Input.GetKeyDown(KeyCode.K))
tno.Send("Play", Target.All);
}
}
[RFC] void Play() {
animation.Play("LandingGearsDown01");
}
}