Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Alessaint on October 03, 2014, 02:50:17 AM

Title: Dynamic fonts
Post by: Alessaint on October 03, 2014, 02:50:17 AM
Switching to dynamic font shows a warning about unity's dynamic font implementation being flawed but because I saw your older post about Unity programmer looking into it I was wondering if that warning is still valid?

Also I'm having a problem switching to dynamic fonts - for some uknown reason I was able to switch only one of my labels' (which is basically identical to other ones) to Unity dynamic font. What mostly happens is that i switch the font type, specify a font but it gets changed back to previously set NGUI bitmap font whenever this gameobject gets deselected.
Title: Re: Dynamic fonts
Post by: ArenMook on October 04, 2014, 07:29:56 AM
Yes, Unity looked into it on several occasions, but there is no solution to the issue. The consensus was that it's just a flawed, poorly designed system that needs a rewrite at some point.

I am able to change the font fine here. How would I reproduce it on my end?