Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Asse on July 25, 2012, 05:53:14 AM
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Using the reference UIFont object on it's own works great, the downside is that you have to adjust the depth using the z value because it's not on the atlas and you have a second drawcall.
Now is there a way to have the font on a referenced atlas.. somehow?
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Ok, sorry for disturbing, everything works great. It seams like I've done something wrong before.. :-X ::)