private void FillTradeUI()
{
foreach (GoodsType goodsType in goodsTypes)
{
GameObject tableLine = NGUITools.AddChild(tradeListTable, tradeListTableLinePrefab);
tableLine.name = goodsType.name;
FillTableLine(tableLine, goodsType); // Updates the UILabel.text(s) on the line to display the goods' attributes
tableLine.GetComponent<UIPanel>().ResetAndUpdateAnchors();
}
tradeListTable.GetComponent<UITable>().Reposition();
}