Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: breakmachine on October 14, 2014, 11:24:53 AM
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I see you're setting label.supportEncoding = false in the Init function of UIInput. Is there a reason for this?
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Because the UIInput has too many work-arounds as it is to have to worry about handling symbols as you type. That's pretty much the only reason. :)
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I just disabled that line and it seems to work just fine on our Android devices.
We needed emojis in our game so I made a batch script that adds symbols for all emojis to a font and maps them to their respective letter in unicode. Pretty sleek :D
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Could you copy the script here, I have a need for emoji too.
TBH I have not worked out what unicode chars to put into NGUI.
All tutorials I have found just have :) etc rather than the unicode response from an iphone.
Thanks