grid
= new GameObject
[width,height
];
for (int x = 0; x < width; x++)
{
for(int y = 0; y < height; y++)
{
GameObject gridTile = NGUITools.AddChild(transform.gameObject, tile);
gridTile
.transform.localPosition = new Vector3
(gridTile
.transform.position.x + (362*x
-1),
gridTile.transform.position.y + (362*y-1),
gridTile.transform.position.z);
UIButton button
= new UIButton
(); button = gridTile.GetComponent<UIButton>();
EventDelegate.Set(button.onClick, Buttons.MakeItBlue);
grid[x,y] = gridTile;
}
}