/// <summary>
/// Deactive gameobject.
/// </summary>
public void DeactiveObject ()
{
this.gameObject.SetActive (false);
}
/// <summary>
/// Destroy gameobject.
/// </summary>
public void DestroyGameObejct ()
{
Destroy (this.gameObject);
}
/// <summary>
/// Destroy gameobject including parent.
/// </summary>
public void DestroyGameObejctAndParent ()
{
Destroy (this.gameObject.transform.parent.gameObject);
}