Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: bbbscarter on July 27, 2012, 10:24:25 AM
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Hi!
Not sure if this is a bug or a misunderstanding on my part. Essentially:
- If you have a UISlicedSprite and scale it directly, everything is fine.
- If you have a UISlicedSprite and scale its parent, it goes blurry just like a normal sprite.
While this normally wouldn't matter, it makes it difficult to have a panel that stretches to always encompass, say, the right 25% of the screen using UIStretch - instead of being able to slap the stretch component onto a single parent object you have to stick it on all the leaf widgets.
Thanks in advance for the help!
Simon
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Sorry, should have searched more thoroughly before posting - found this earlier thread.
http://www.tasharen.com/forum/index.php?topic=395.msg1865#msg1865
Any suggested workarounds for the scenario I describe, using a UIStretch? And are there any other widgets that will have problems with their parents scaling (wondering if I could reduce the UIStretch duplication by bundling all the non-sliced sprites under one parent).
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UIStretch is meant to be placed on the widget itself, not on the widget's parent.