// NOTE: I am using 'internalAddress' here because I know all servers are hosted on LAN.
// If you are hosting outside of your LAN, you should probably use 'externalAddress' instead.
if (GUILayout.Button(ent.internalAddress.ToString(), button))
{
//TNManager.Connect(ent.internalAddress, ent.internalAddress);
//mMessage = "Connecting...";
System.Net.IPEndPoint ip
= new System.Net.IPEndPoint(ent
.internalAddress.Address, serverTcpPort
+ 1); TNManager.Ping(ip, OnPing);
}