using UnityEngine;
public class SetRenderQueue : MonoBehaviour
{
public int renderQueue = 3000;
Material mMat;
void Start ()
{
Renderer ren = renderer;
if (ren == null)
{
ParticleSystem sys = GetComponent<ParticleSystem>();
if (sys != null) ren = sys.renderer;
}
if (ren != null)
{
mMat
= new Material
(ren
.sharedMaterial); mMat.renderQueue = renderQueue;
ren.material = mMat;
}
}
void OnDestroy () { if (mMat != null) Destroy(mMat); }
}