Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Wisteso on February 11, 2015, 03:22:54 PM

Title: Transform scale VS pixel fill rate
Post by: Wisteso on February 11, 2015, 03:22:54 PM
Hey guys. Looking to find out if there is any performance difference between the two example situations:

A) 200x200 Sprite (scaled up from a 2x2) nested under a GameObject with a scale of 0.5, 0.5
B) 100x100 Sprite (scaled up from a 2x2) nested under a GameObject with a scale of 1.0, 1.0

Both will look the same, but my hope is that the first case is just as efficient as the second case. My fear is that the first case (A) will have a higher cost than the second case (B).

Thank you!
Title: Re: Transform scale VS pixel fill rate
Post by: Nicki on February 11, 2015, 06:53:15 PM
As far as I know, they would perform identically.