public void UpdateBackPack() {
//string bckname = PlayerEquipment.currentBackPack.Name;
Debug.Log (bckname);
Debug.Log (tno);
Debug.Log (backPacks.Count);
for (int loop = 0; loop < backPacks.Count; loop++ ) {
Debug.Log (backPacks[loop]);
}
if (tno.isMine)
tno.Send ("BackPackEnableCall", TNet.Target.AllSaved, bckname);
}
[RFC]
public void BackPackEnableCall(string bckname) {
// Debug.Log ("inside rfc");
for (int loop = 0; loop < backPacks.Count; loop++ ) {
backPacks[loop].SetActive (false);
}
for (int loop2 = 0; loop2 < backPacks.Count; loop2++ ) {
if (backPacks[loop2].name == bckname) {
backPacks[loop2].SetActive (true);
}
}
}