Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Tatanan on May 04, 2015, 10:09:04 AM

Title: Check if a spritename exists in a UISprite
Post by: Tatanan on May 04, 2015, 10:09:04 AM
If I make
  1. uiSprite.spriteName = "xxx";
I'm changing the sprite of a UISprite object.
But, how could I know if "xxx" is indeed in the atlas, ie, if it exists?
Title: Re: Check if a spritename exists in a UISprite
Post by: r.pedra on May 04, 2015, 10:15:43 AM
  1. if (atlas.GetSprite ("spriteName") != null)
Where atlas is the atlas. If you have multiple atlas and need to find in which atlas it is, you have to do the test on each atlas