!IsPlayingOrAllowExecuteInEditMode ()
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UIRoot:Broadcast(String, Object) (at Assets/NGUI/Scripts/UI/UIRoot.cs:91)
Localization:Load(TextAsset) (at Assets/NGUI/Scripts/Internal/Localization.cs:157)
Localization:set_currentLanguage(String) (at Assets/NGUI/Scripts/Internal/Localization.cs:100)
Localization:get_currentLanguage() (at Assets/NGUI/Scripts/Internal/Localization.cs:69)
UILocalize:Localize() (at Assets/NGUI/Scripts/UI/UILocalize.cs:73)
UILocalizeInspector:OnInspectorGUI() (at Assets/Scripts/GUI/Editor/UILocalizeInspector.cs:24)
UnityEditor.DockArea:OnGUI()