Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: ryan on August 09, 2012, 05:41:51 PM
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I'm playing around with a RenderTexture and NGUI for some full-screen post processing and noticed that all of the shaders are setting ColorMask to RGB. (Inconvenient for me, because I want alpha values written out when rendering to a texture.) Is there any specific reason for this, other than that alpha isn't really needed when rendering to the screen? It looks like everything still works fine if I change it to RGBA, but I haven't tested thoroughly. Am I better off using a replacement shader when rendering to a texture?
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There is no particular reason for this. You can change it to RGBA if you like, or get rid of that line altogether.