Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Lukas on August 10, 2012, 02:47:47 AM
-
I'm trying to figure out why labels/fonts scale so badly in NGUI. Putting text in a texture (i.e. a button) and scaling that does as expected but when I scale a label it gets all blockery, like there's no filtering at all. You might wonder, why do you scale text? Well android has so many different resolutions/aspectratios I have to rely on auto scaling (combined with anchoring)
I can't really get my head around why there seems to be a difference in scaling.
Can anyone shine some light on how this works?
-
As soon as the text becomes non-pixel perfect then it looks all weird (I can't give a better explanation than that). Hopefully true types fonts are added when Unity 4.0 is released.
-
I know but not when you embed the text inside a sprite! So somehow fonts get handled differently, I guess
-
Add some padding to your fonts before exporting. It won't look as bad when you scale it then.
-
Thanks going to try that