Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: computernerd92708 on September 03, 2015, 04:09:46 AM
-
In Play mode in the Editor, everything is fine.
When I do a Build & Run, all of the colliders are offset. This is even evident in the examples.
I have created a video describing my issue:
https://youtu.be/ofWnZzKtr98
Thanks in advance for the help!
Brian
-
Oh and to add, "Raycasts hit Triggers" is set for both Physics and Physics 2D.
-
Switching to 3D mode did not fix it. Attempting on Unity 4.6.8 - will take a bit, need to download it.
-
Testing various combinations of Unity and NGUI.
Unity version 4.6.8f1 NGUI version 3.9.2, 2D: Same problem.
Unity version 4.6.8f1 NGUI version 3.9.2, 3D: Same problem.
Unity version 4.6.8f1 NGUI version (unsure, it is dated 5-1-14), 2D: Same problem.
Unity version 4.6.8f1 NGUI version (unsure, it is dated 5-1-14), 2D: Same problem.
This is across two different computers, one running Windows 7, the other Windows 8.1.
I'm going to try an old version of Unity with my old version of NGUI.
-
Same as http://www.tasharen.com/forum/index.php?topic=13200.15 ?