UIAtlasMaker
.SpriteEntry se
= new UIAtlasMaker
.SpriteEntry();se.x = Mathf.RoundToInt(coordinate.x * width);
se.y = Mathf.RoundToInt(coordinate.y * height);
se.width = Mathf.RoundToInt(coordinate.width * width);
se.height = Mathf.RoundToInt(coordinate.height * height);
se.name = allImageTex[i].name;
se.SetTexture(texPixels, se.width, se.height);