void Start ()
{
#if UNITY_EDITOR
if (!Application.isPlaying) return;
#endif
mStarted = true;
//if (startsSelected && isColliderEnabled)
if (startsSelected)
{
UICamera.hoveredObject = gameObject;
UIInput inp = gameObject.GetComponent<UIInput>();
if (inp != null)
inp.isSelected = true;
}
}