using UnityEngine;
using System.Collections;
using TNet;
public class TargetSpawnControl : TNBehaviour
{
public GameObject target;
public GameObject[] targetSpawners;
public bool hosting = false;
void Awake()
{
Debug.LogError(TNManager.isHosting);
if(!TNManager.isHosting) return;
if(TNManager.isHosting) hosting = true;
StartCoroutine(StartTargetSpawnTimer());
}
}