using UnityEngine;
using System.Collections;
public class B1 : MonoBehaviour {
public GameObject bullet1;
public GameObject bullet2;
public GameObject bullet3;
// Use this for initialization
void Start () {
NGUITools.SetActive(bullet1, true);
NGUITools.SetActive(bullet2, false);
NGUITools.SetActive(bullet3, false);
}
// Update is called once per frame
public void OnClick_button1 () {
NGUITools.SetActive(bullet1, true);
NGUITools.SetActive(bullet2, false);
NGUITools.SetActive(bullet3, false);
}
public void OnClick_button2 () {
NGUITools.SetActive(bullet1, false);
NGUITools.SetActive(bullet2, true);
NGUITools.SetActive(bullet3, false);
}
public void OnClick_button3 () {
NGUITools.SetActive(bullet1, false);
NGUITools.SetActive(bullet2, false);
NGUITools.SetActive(bullet3, true);
}
}