Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: BlueSin on February 10, 2016, 02:01:56 AM
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I am trying to add a custom font using BMFont, I have followed this tutorial: https://www.youtube.com/watch?v=ni7TfMPWq5M
When I import the font, go to NGUI > Open > Font Maker, and create an imported font using the .fnt & .tga files, the created font has a warning:
"The sprite used by this font has been trimmed and is not suitable for modification. Try re-adding this sprite with 'Trim Alpha' disabled. I am not sure what that means, I have never heard of 'trim alpha' in Unity. Please help!
Screenshot: http://puu.sh/n2uXD/d6969ac631.png
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Is there any reason you can't use the NGUI's font maker as-is to generate a bitmap font? There hasn't been any need to rely on BMFont in years...
The trim alpha is an option when adding a sprite to an atlas. My guess is you forgot to mark the font's texture as non-power-of-two. Select the texture, choose Advanced for texture type, and turn off power of 2 forcing.
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Oh...I thought that was the best option, but it was such a PITA! Had I known there was a better alternative I would have taken it, thank you!