Support => TNet 3 Support => Topic started by: tstack on April 27, 2016, 08:34:20 AM
Title: Client actions effect all instantiated players?
Post by: tstack on April 27, 2016, 08:34:20 AM
I think I know the answer here - I have individual TNO IDs for each player, and my few, slow moving projectiles also have TNOs.
I am playing on two iOS devices. When I join the game as the second player, If I hit "fire" both players (myself and the other client) fire their weapons.
Is this because I am using public vars and classes and not protected?
Thanks
Title: Re: Client actions effect all instantiated players?
Post by: ArenMook on April 27, 2016, 12:39:29 PM
No, it's because your fire logic doesn't check to see if it's actually your player before firing the RFC.