Method not found: 'Default constructor not found...ctor() of System.Net.IPEndPoint'.
UnityEngine.Debug:LogError(Object)
TNet.Tools:LogError(String, String, Boolean) (at Assets/TNet/Common/TNTools.cs:1001)
TNet.TypeExtensions:Create(Type) (at Assets/TNet/Common/TypeExtensions.cs:61)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/TNet/Common/TNSerializer.cs:2683)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/TNet/Common/TNSerializer.cs:2360)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/TNet/Common/TNSerializer.cs:2704)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/TNet/Common/TNSerializer.cs:2360)
TNet.BinaryExtensions:ReadArray(BinaryReader) (at Assets/TNet/Client/BinaryExtensions.cs:60)
TNet.TNManager:OnForwardedPacket(Int32, BinaryReader) (at Assets/TNet/Client/TNManager.cs:1756)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:967)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:895)
TNet.TNManager:<ProcessPackets>m__1F() (at Assets/TNet/Client/TNManager.cs:514)
TNet.TNManager:Update() (at Assets/TNet/Client/TNManager.cs:1770)