using UnityEngine;
using System.Collections;
using System.IO;
public class onSliderChange : MonoBehaviour
{
public GameObject slider;
void Start (float volume)
{
AudioListener.volume = PlayerPrefs.GetFloat("Sound");
volume = PlayerPrefs.GetFloat("Sound");
}
void OnSliderChange (float volume)
{
// AudioListener.volume = volume;
AudioListener.volume = PlayerPrefs.GetFloat("Sound");
PlayerPrefs.SetFloat("Sound", volume);
PlayerPrefs.Save();
}
}