{
public Vector3 worldPos;
public Camera worldCam;
public Camera uiCam;
public Transform relativeTo;
public Transform labelTransform;
void Update ()
{
Vector3 overlay = NGUIMath.WorldToLocalPoint (transform.position, Camera.main, UICamera.mainCamera, labelTransform);
overlay.z = 0.0f;
labelTransform.localPosition = overlay;
}
// Use this for initialization
void Start () {
}
}