Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Ninja on December 09, 2016, 03:44:57 PM
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Hello,
I'm using Unity 5.5.0f3 with NGUI 3.11.0c.
When creating a new atlas, Unity freezes, my memory maxes out (16gb) after a minute or so and Unity eventually closes itself (if I don't force it to close) without any errors. The atlas prefab is created but the texture is not.
At first I thought it was the project since it's large, but it also happens in a new project.
Any help would be appreciated, let me know if you need more info.
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Seems to work fine here, so I will need more details. What's the size of the image(s) you use to create an atlas?
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Updated to NGUI 3.11.1, still having the same problem.
Using one image, 64x64 resolution and about 14kb. Here's a video showing it if that helps at all: https://youtu.be/1QDwgLVcHp0
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Maybe try turning off the compression setting on the source image before trying to add it? All seems to work as expected here...
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I also tried updating to Unity 5.5.0p1, but the issue persists.
It works after setting Compression on the texture to None.
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I have yet to try the solution you offered, but I figured it may be helpful to know that I'm experiencing the exact same issue.
I'm using Unity 5.5 and tried both NGUI 3.11.1 & .2, but the problem persists.
I'm trying to create an atlas using an image that is 32x32 and only a few KB's in size. I'll update as soon as I try and turn off the compression.