Support => NGUI 3 Support => Topic started by: yifuqiao on January 17, 2017, 02:09:31 PM
Title: Need help on laser interaction with NGUI UIs
Post by: yifuqiao on January 17, 2017, 02:09:31 PM
Hi, everyone. I am working on a VR game, and I want to use NGUI. The effect i am trying to achieve is described in this video: https://www.youtube.com/watch?v=mD16LejMc9A (https://www.youtube.com/watch?v=mD16LejMc9A)
Basically, I want to interact with the NGUI UIs with the lasers shooting from my controller object. The video shows it was done by implementing a custom input module. However, I am not sure what is the proper way to achieve the samething with NGUI. I read through the recent threads, and I think the only closest thing I have found is here: http://www.tasharen.com/forum/index.php?topic=15063.0
It sounds like I need to implement a custom UICamera, and calling the delegates at the moment where I think the interaction should happen.
Could anyone confirm if I am on the right track. VR gaming is popular nowadays, so I think this is probably done someone already. I just want to make sure I am on the right track and not re-invent the wheels.
Thanks so much!
Title: Re: Need help on laser interaction with NGUI UIs
Post by: yifuqiao on January 17, 2017, 02:24:59 PM
Maybe I could just re-implement the code below? It feels to me this is what NGUI uses to do raycast. All i need to change is cast the ray from my controller, and UI camera should handle everything afer that.
Title: Re: Need help on laser interaction with NGUI UIs
Post by: ArenMook on January 18, 2017, 09:20:55 AM
UICamera.onCustomInput can be set to whatever you want it to be. Furthermore you have full access to all input events in NGUI -- such as UICamera.GetInputTouch and UICamera.GetInputTouchCount, letting you create custom input event sources easily.