Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Bradamante3D on March 08, 2017, 10:46:43 AM
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Hi there,
on the Unity blog here (https://blogs.unity3d.com/2017/02/28/updates-from-unitys-gdc-2017-keynote/) they are summarizing the Unity keynote at GDC 2017. There they are saying that in the future TextMesh Pro will be integrated natively into Unity.
I find this interesting because one feature of NGUI that I was never able to use was to create your own bitmap fonts via the FreeType.dll, since that never ran on Mac OS X. In this (https://www.youtube.com/watch?v=qzJNIGCFFtY) video the creators of TextMesh Pro are saying that TextMesh Pro can create bitmap fonts. I assume that the bitmap atlas TextMesh Pro creates can not be used directly by NGUI. But maybe that would be a feature worthy to add to NGUI in the future?
The reason this is attractive to me specifically is that I recently switched from a 1080p monitor to a 1440p screen. I am using the Aldrich bitmap font that came with NGUI (or was it Starlink UI?). On my new monitor I am noticing that the Aldrich bitmap font looks a bit blurry. So now I want to regenerate the bitmap font at a higher resolution, but FreeType does not work on OS X.
So I guess my question is: What could the relationship between NGUI and a native TextMesh Pro be in the future? Or, could you update Starlink UI to include a higher resolution Aldrich bitmap font?
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All bitmap fonts included with NGUI predate the freetype integration, and were created using BMFont. On OSX there were other choices -- Glyph Designer for example. I can't speculate on the future here as I haven't looked at TextMesh Pro. Once they make it native in Unity, I'm sure I'll have a look.
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Hi,
Can i ask if you have plans to integrate TextMesh Pro into NGUI since TMP become native extension.
Thanks.
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Currently all my time is spent on the game I'm working on (Project 5: Sightseer), which is scheduled to go into early access next month. Due to that I can't commit to anything as I simply don't know what timing will be like.
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Could you look at it, please?