Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: leegod on March 11, 2017, 08:38:17 AM
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Compare these 2 pictures.
At unity gui's Image, just register image is easy and shows with no problem.
But why ngui does now show image's sliced? And why it need to make atlas? So unconvenient.
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You don't need to make it an atlas. You can use UI2DSprite (ALT+SHIFT+D) to draw Unity sprites directly, or UITexture (ALT+SHIFT+T) to draw a raw texture. Slicing information can be specified right on the sprite if you choose the "Sliced" type.