Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: dude4004 on June 26, 2017, 09:09:49 AM
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I would like to know if the developper will do a real demo showing how powerfull is the package.
There is a car example.
I'm trying to work with 2D components. So, I'm trying to figure out how I can Sync all these components. how to sync each bullets...
It could be a very simple demo showing lot of feature easily done.
I'm pretty sure this package work nicely, but currently, I'm trying and trying to COPY/PASTE the car sample into a 2D Project and just remoce the Wheel gameobject and sync 1 Sprite with all the players... which doesn't receive the call.
Best regards,
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Go through the tutorials:
http://www.tasharen.com/forum/index.php?topic=13953.0
Particularly:
RFCs - https://docs.google.com/document/d/1Ulv59pfZmjcMyiyORsah34S0smlNDxbnP2fPqkQ0uH8/edit
Object Creation - https://docs.google.com/document/d/1i-2VoVJzQjoxbMP12HALZ0mqp1Vhq_fF3tIKvEyfKRM/edit
Movement - https://docs.google.com/document/d/1QLh4ygaAGo0MvFaARNm9d6ZTsy6mbTOFlW0oMa-R1Eo/edit
Don't rely on c&p... It won't get you very far. Programming requires thought.
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Just a note: don't sync bullets. Send an RFC when you want to fire the weapon, sending the position and rotation of where the bullet would normally be spawned -- then let each client spawn their own local version of the bullet. You shouldn't create network objects for something that will exist only for a short while, like a bullet.