Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: ciberus on July 09, 2017, 03:05:53 AM

Title: NGUI artifacts
Post by: ciberus on July 09, 2017, 03:05:53 AM
Hello. On one device all perfect on another artifacts. How to fix this? NGUI version 3.11.4 Unity 5.6.0f3.
(https://preview.ibb.co/igFUaF/S70709_085405.jpg) (https://ibb.co/mYjNvF)
(https://preview.ibb.co/dnCxUa/S70709_08534880.jpg) (https://ibb.co/iBGP9a)
(https://preview.ibb.co/mZHxUa/S70709_08510473.jpg) (https://ibb.co/gvnaFF)
Title: Re: NGUI artifacts
Post by: ciberus on July 09, 2017, 05:20:41 AM
Additional info.
Artifacts:
Meizu M3 Note(Android 5.1)
Galaxy S3(Android 4.3)
Galaxy S8(Android 7.0)
Galaxy S3(Android 4.4.2) - top nav and bot nav looks nice but cards makes artifacts.
Galaxy S5(Android 4.4.2) - same as Galaxy S3(Android 4.4.2)

Works perfect:
Nexus 2013(Android 6.0.1)

In project used this shader for masking mb it's help http://nickithansen.dk/masking-and-clipping-textures-in-unity-5-4-ngui-3-9-8/ (http://nickithansen.dk/masking-and-clipping-textures-in-unity-5-4-ngui-3-9-8/)

Sorry that not in one post.
Title: Re: NGUI artifacts
Post by: ArenMook on July 15, 2017, 06:08:21 AM
You need to make sure your first camera to draw clears color.

Yours only clears depth, if anything. This has nothing to do with NGUI.