public void CreatePlayer()
{
var prefabPath = Main.Player.PlayerType.ToString();
TNManager.Instantiate(TnetManager.ChannelId, "CreateCharacterModel", prefabPath, false, Vector3.zero, Main.Player.PlayerName);
}
[RCC][UsedImplicitly]
static GameObject CreateCharacterModel(GameObject prefab, Vector3 position, string playerName)
{
var go = prefab.Instantiate();
var controller = prefab.GetComponent<UnitController>();
controller.SetCharacter(playerName, controller.Type, position);
return go;
}