Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: acronyte on September 04, 2017, 07:12:40 AM
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How would I got about checking if a file exists on tnet's server? I know I can do this through unity itself, but is there a tnet call or something that can do this?
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I would create a custom packet to ensure a desired result.
TNManager.LoadFile might be an alternative.
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You can LoadFile on it, and if the result comes back as empty, then the file doesn't exist.