Use uiSlider.onValueChange += YourCallback.
// mysliderGO.GetComponent<UISlider>().functionName = "onValueChange"; mysliderGO.GetComponent<UISlider>().eventReceiver=gameObject; public void onValueChange (float value) {...
Then I see every change of the slider but I only want to track the value change after the user let's go of the UISlider.